3D Final Product. A Memento From Moonbase Alpha

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The 3D Printing project was quite an experience, modeling, calculating the time in makerbot, watching the process and having discussions on the subject of the possibilities and future of 3D printing. The model is named “A Memento from Moon Base Alpha”, quick information on a game called Moon Base Alpha, free space simulator that can be found on STEAM. Moon Base Alpha is a game where a player, or a group of players, pretend they’re an astronaut, communicating with each other while travelling the lunar landscape, the basic form of communication between players is a text to speech program that holds a large potential to yield extremely amusing results. One of the most infamous memes regarding this game has to do with typing a series of UUUUUUUs into the text to speech box and hearing the robotic voice attempt to form a proper coheren’t reply.

Base information aside, this piece was made in tinker CAD, and had gone through Makerbot and took approximately 45 minutes to an hour to make on the 3D printer. “A Memento from Moon Base Alpha” is a souvenir from a time where myself and a few friends had enough free time to get together and played games. Where the atmosphere of a small community of people making memories and sharing lighthearted laughs while exchanging meaningful topics regarding the game’s interface and how we communicate with each other. During the days of Moon Base Alpha, my friends Noah, Matt, Zenzen, and sometimes Maria, we talked about how many people are fascinated with the unknown, with space as a large unknown that although we wish to delve deeper into the unknown, we do not actually want to be in the unknown where there are risks or go through the training to get there. The way the text to speech program gives a person a somewhat robotic feel, yet can convey who’s the one typing based on what is being typed and that despite the game being a fictional format and distanced reality, it is in fact derived from reality that can’t exactly be dismissed as being completely false or completely fake. Then, all four of us started talking about Pop art, pop art was a very popular topic during the Moon Base Alpha sessions, where you can take actual objects such as Campbells Soup cans or cereal boxes and put them, mass produce them on a canvas and tell people this is not real, but it is derived from reality. The images on the Television isn’t real, as in currently present in a person’s living room actually acting out a sitcom in that given space kinda real, but it is real in another place, just not where we’re viewing it from. Digressing, the significance of this topic is that, this souvenir may not look like much to many others until the history behind it is told that the souvenir is a simplified construct of one of the machines from the game and a piece that is both a partial reality given solid form, and a representative object that is derived from reality.

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update on Project for 3D printing

Deciding to go for a route that relieves some of my more fonder gaming memories and a few surprising things that I discovered about both myself and friends when placed in a moon simulation game with questions that arise. I have decided to change my project to pay tribute to a game called Moonbase Alpha as a souvenier for some of my bitter sweet memories playing this game. The significance of this is somewhat underplayed in its general design but provides very significant memories for myself and the 3 other people who played with me.

Arts and Bots: Momoyo Torimitsu

Momoyo Torimitsu

A japanese artist who took note of the high economic growth of Japan that transformed it into a businessman country, corporate arms race rather. One of his most famous pieces is a life like robotic sculpture of a typical japanese business man that he named Miyata Jiro, who he had crawl around through not only Japan but through London, Paris, and Amsterdam. He’s also done more projects like Miyata Jiro in the form of Horizons an installation of miniature business men crawling across a map of sorts and progressively destroy themselves and their landscape. As well as Inside Track which not only features a japanese business man but europeon and american life sized robots crawling on the ground in a similar fashion as Miyata Jiro.

(More to be typed at a later time)

Other Robotics Artists 

More Robot artists

Misc Art and sculptures made from recycled materials

Culture Jam: Artist Statement and the small story behind it

(This has been sitting in my drafts for a bit)

just a buncha baby eyes eyeyeyeyeyey

Smile for the Camera

At first it was sketched out as a basic idea and made in illustrator, Smile for the Camera is a project I made with the intent of being a type of message where you either had to look close or take a second look just to spot it. A very basic idea was where it stemmed from and up until the point where I finished the first illustration then thought, why can’t we do this in strips of paper instead, it had been. The change in the concept occurred after conversing with my friend Alan who had started to talk about how privacy was a status based concept made by society so that we could separate those who had power or a stable income and those who didn’t. The further we step forwards in time, the more we start noticing the invasive stares of those in a higher position, the invasion of privacy that takes different positions and forms, as technology advances, so do these methods, from the time of eaves dropping on conversations, opening letters, and intercepting telegraphs to wiretapping phones, satellite images, and browsing through someone’s files and internet history. Two days before doing the Culture Jam itself and printing out a sheet of a single eye, then thinking, it’s not exactly subtle nor is it invasive enough.

After a bit more editing, copy pasting and placing, I had 3 sheets filled with eyes ready to be cut into strips and distributed into public spaces where people looked. The repetition of the eyes represent that we aren’t just being watched by one thing, one figure, one anything, we’re really being watched by multiple individuals of all sorts in one way or another and regardless of what we do, that action is processed, or lack of action is processed, internalized and provides a mental output of what to think of it, or to do about it if the action is outrageous enough. That we aren’t just being watched by machines. We’re being watched by other people too. We’re being watched by people who watch us through machines.

The eye isn’t wide open because it’s not particularly evident that we’re being watched in that manner, most people don’t openly stare at you and judge and internalize you, it’s subtle, it seems subtle, it’s curved up to mock close its eye but still watching.

Added Part after the Initial part:

I went to see the sites where I placed my works one day, most of them were gone, which wasn’t a surprise. What was a surprise was that by chance I saw someone hold it in between a book they had been reading and continue to read it, it was a little ironic rather than shoving aside the invasion of privacy they took it home and commodified it. Which says quite a bit about how an initial idea can evolve into a new concept.

Perhaps in the future I’ll make something like this again in the form of a common object for people to take home.